AI Insights · Timothy · April 2022
Top 5 iOS Golf Games in Oceania: Q1 2022 Performance
Discover the performance of the top 5 golf game apps on iOS in Oceania during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 golf game applications on iOS in Oceania showcased varying trends in downloads, revenue, and active users. Here is a breakdown of the performance for each app, based on data from Sensor Tower.
Golf Rival - Multiplayer Game
Throughout Q1 2022, weekly revenue for this game from Zynga Inc. demonstrated consistent growth, peaking around $13.9K in the third week of March. Downloads fluctuated, with a notable increase to 4.4K in the last week of February. Active users saw a significant rise from 4.4K in early February to 9.7K by the end of the month, stabilizing around 7.2K by the end of March.
Golf Battle
Miniclip.com’s game experienced a peak in revenue of approximately $3.4K in mid-January, followed by a range between $1.2K and $2.7K for the rest of the quarter. Downloads were relatively stable, with a high of 2.6K in mid-January. Active users maintained a steady range from 9.3K to 12.3K, ending the quarter around 9.8K.
Ultimate Golf!
This title from Miniclip.com saw its revenue peak at $10.7K in mid-January, with fluctuations throughout the quarter, ending at about $6.2K. Downloads were highest at 2.9K in the first week of January but generally trended downward, settling at around 900 per week. Active users peaked at 12.9K in early January and gradually decreased to approximately 8K by the end of March.
WGT Golf
WGT’s game showed a peak revenue of roughly $6.6K in mid-January, with a subsequent decline, stabilizing around $3.2K by the end of March. Downloads remained low but stable, peaking at 1.4K in the first week of January. Active users ranged from 2.7K to 4K, ending the quarter at about 2.9K.
Wonderputt Forever
Netflix, Inc.’s game had no revenue data available, but downloads showed a declining trend from 1.1K in the first week of January to around 320 by the end of March. Active users remained relatively stable, fluctuating between 1.5K and 1.9K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.